CFGs:

DKCArmy.cfg : Auto Palette Assignment
DKCArmyMA.cfg : Manual Palette assignment
DKCArmyNA.cfg : No Palette assignment

Flags:
In the ".asm" file you can change these values that enable or disable functions:

    !BobOmbInteraction = 1
    !YoshiFireballInteraction = 1
    !YoshiStompingInteraction = 1
    !CapeStompingInteraction = 1
    !CapeInteraction = 1
    !FireballInteraction = 1
    !SpriteInteraction = 1

SFXs:
In the ".asm" file you can change these values to changes SFXs and if use 1DF9 or 1DFC:
    !StartRollSFX = $67
    !StartRollSFXAddr = $1DF9|!addr
    !DeadSFX = $68
    !DeadSFXAddr = $1DF9|!addr
    !RollSFX = $5B
    !RollSFXAddr = $1DF9|!addr
    !EnemyHit = $53
    !EnemyHitAddr = $1DF9|!addr

Constants:

In the ".asm" file you can change these values:
    !AttackTime = $80
    !StartSpinTime = $20
    !SpinTime = $80

    !MaxSpeed = $58
    !WaitMaxTime = $40

Extra Bits:
    2 = Left Initial Direction
    3 = Right Initial Direction

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F
        VVVV: This sprite only has 1 version, but others values can be used as alternative palettes.

